Welcome to Impudia's Educational Game Blog. The goal here is to bring together knowledge from very talented people of all sorts of backgrounds in order to create Effective, Engaging and Educational Games. EVERYONE is invited to share your ideas and thoughts. Let the Games Begin!


Learning from our Users

I am currently working on a game with a team of developers I met at this years Global Game Jam.

Our game in the jam was called "To Earth" and in Colombia we got recognition from the sponsors of the event as the best overall game of the jam, here is a link if you want to read more about it:

GGJ game site: http://globalgamejam.org/2014/games/earth



Since the day we finished the our 48 hour jam the team was very confident in the idea that we had. Therefore we all decided to dedicate any extra hours we could have to developing this game fully. Our end goal is to place the game in the Android Market.


We are currently on a testing phase. during the jam, we were able to test out the levels, and that little testing proved to go a long way. This is why we have separated 6 different levels and we want to test out the difficulty and how easy it is to understand.

If you want to help us out, just play the game below, and at the end just click on the little save button and e-mail us that file.

you can e-mail it to me to: danbahamon@gmail.com or you can contact us on facebook at:
https://www.facebook.com/ToEarthGame


Thank you very much for your time and support!


Click here to play

for any of you developers wondering what the file is, it is simply an xml file that has the time stamps, the amount of tries and sequences the user tried. this will help us determine if the user is taking too long to solve, and if they are, we can take a look at what sequences they are trying, because it is likely that if they are trying a sequence too many times that the clue is not clear enough.

here are some screenshots of what the file looks like and how we visualize it in excel.




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