Welcome to Impudia's Educational Game Blog. The goal here is to bring together knowledge from very talented people of all sorts of backgrounds in order to create Effective, Engaging and Educational Games. EVERYONE is invited to share your ideas and thoughts. Let the Games Begin!


Learning from The Game Theorists

Today I watched a great video about what makes games fun. I want to relate what they said to educational games.

Here is the video:


Important Notes:
- Games satisfy our human needs
- Competence (feeling of mastery, completion and gaining powers)
- Autonomy (You have control, choosing their own adventure, meaningful actions)
- Relatedness ( You matter to others, multiplayer)
- Cultures


My Thoughts:
-I view games as a sport for the mind. They help us improve several skills and they help us live out experiences, much like the way dreams prepare us for failure by letting us "Experience" it beforehand.
-The success of achievements, the birth of extremely hard games, and the many level upgrades in games like WOW have shown that players really enjoy playing games in order to achieve greatness.
-Making choices in real life can be dangerous, we fear of making big mistakes and hurting others in the process. With games we are able to make many different choices, learn from mistakes and play out possibilities. The Sims proved to be very successful, allowing people to live out their dream lives and letting them make mistakes proved to be very enjoyable.
-There is no better feeling than beating your brother in a game of Fifa, or showing off your high score to your friends, we like to win and we like others to know it. Multiplayer games like many of the Nintendo franchises have proven to be very successful because they invoke that inner competitor inside all of us.


Implementing ideas into educational games:
-Allow players to level up, keep track of their progress and show them their options. Congratulate them when they succeed and motivate them when they fail.
-Give them choices, instead of mimicking the current school system, let them decide what they want to learn, let them choose their path, the order they learn things in.
-Add multiplayer competition, perhaps add a small handicap system to allow two differently skilled players to be able to play against each other. Mario kart is very successful at giving all players a chance to win.

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