I am currently working on a game with a team of developers I met at this years Global Game Jam.
Our game in the jam was called "To Earth" and in Colombia we got recognition from the sponsors of the event as the best overall game of the jam, here is a link if you want to read more about it:
GGJ game site: http://globalgamejam.org/2014/games/earth
Since the day we finished the our 48 hour jam the team was very confident in the idea that we had. Therefore we all decided to dedicate any extra hours we could have to developing this game fully. Our end goal is to place the game in the Android Market.
We are currently on a testing phase. during the jam, we were able to test out the levels, and that little testing proved to go a long way. This is why we have separated 6 different levels and we want to test out the difficulty and how easy it is to understand.
If you want to help us out, just play the game below, and at the end just click on the little save button and e-mail us that file.
you can e-mail it to me to: danbahamon@gmail.com or you can contact us on facebook at:
https://www.facebook.com/ToEarthGame
Thank you very much for your time and support!
Click here to play
for any of you developers wondering what the file is, it is simply an xml file that has the time stamps, the amount of tries and sequences the user tried. this will help us determine if the user is taking too long to solve, and if they are, we can take a look at what sequences they are trying, because it is likely that if they are trying a sequence too many times that the clue is not clear enough.
here are some screenshots of what the file looks like and how we visualize it in excel.
Welcome to Impudia's Educational Game Blog. The goal here is to bring together knowledge from very talented people of all sorts of backgrounds in order to create Effective, Engaging and Educational Games. EVERYONE is invited to share your ideas and thoughts. Let the Games Begin!
Showing posts with label Tests. Show all posts
Showing posts with label Tests. Show all posts
Learning Game #2: Playtest
I have developed a prototype for the game, and hopefully you (the game dev community) can help me out with a little play testing.
The game rules are very simple. In this prototype you need to make sequences of 6 circles. in order to make a sequence you click on a circle, and while you are holding the left button down you are able to move around adjacent circles and color them.
Only sequences of 6 circles are allowed, so if you do sequences with longer or shorter amounts the computer automatically will erase what you did. The goal of this level is to get 9 sequences of 6 circles.
Here is the game, please share your thoughts and ideas, let me know if you are able to get to 9 groups, also let me know if you feel it is too hard or too easy. Thank you in advanced.
(email:danbahamon@gmail.com) or twitter @danbahamon
The game rules are very simple. In this prototype you need to make sequences of 6 circles. in order to make a sequence you click on a circle, and while you are holding the left button down you are able to move around adjacent circles and color them.
Only sequences of 6 circles are allowed, so if you do sequences with longer or shorter amounts the computer automatically will erase what you did. The goal of this level is to get 9 sequences of 6 circles.
Here is the game, please share your thoughts and ideas, let me know if you are able to get to 9 groups, also let me know if you feel it is too hard or too easy. Thank you in advanced.
(email:danbahamon@gmail.com) or twitter @danbahamon
Learning about Educational Games

Educational games are the future of education, there is much to learn about them, but if one thing is certain, is that they have the power to change the way we view education. Here is a list of some of the key goals educational games have:
1) Engage students and increase their desire to learn.
2) Entertain kids and allow them to explore their knowledge.
3) Test kids with new and improved methods.
4) Adapt quickly to a fast changing world.
5) Connect the students using social media elements.
6) Become powerful tools that teachers can use to manage their classrooms.
As you can see, it is a very complex goal, this is why I decided to make this blog. I know that each element is crucial to creating a successful goal and the only way to achieve success is to work together and explore all kinds of possibilities.
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